![]() ![]() ![]() I will always appreciate how Elder Scrolls games like Morrowind and Oblivion allowed-even encouraged-you to use the flexibility of magic to essentially break the game. Every level is like the scene in a Discworld book where the wizards remember they can do magic then march off to sort things out, and pretty soon the Archchancellor's hat is on fire and the Bursar's been turned to stone. ![]() You go to cast an ice spell on a troll and freeze your ally as well, you bring down chain lightning and it routes through that one wizard who just had to be standing in the water, you bring up a shield bubble as someone else is firing off an arcane bolt that will now rebound and kill them. It's deliberately overcomplicated, the elements spread over your keyboard, because Magicka is a game of co-op chaos where the friendly-fireball option is always on. Magicka lets you combine eight elements (like fire, earth, lightning, and shield) as well as designate a target (yourself, somebody else, your sword) and then cast. ![]()
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